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Medal of Honor: Multiplayer-Patch kommt - Erste Details zu den Änderungen
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21.10.2010 um 20:49 Uhr
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Alle Medal of Honor-Spieler dürfen sich auf einen ersten Patch freuen. Dieser nimmt Änderungen am Multiplayer-Modus des Shooters vor und konzentriert sich auf diverse Klassen und Waffen. Electronic Arts und Dange Close arbeiten momentan einem ersten Patch für den Multiplayer-Modus von Medal of Honor. Der Status des Patches: auf dem Weg. Passend zu Ankündigung haben die beiden Studios eine Liste aller Änderungen veröffentlicht. Daraus geht hervor, dass Dange Close an den verschiedenen Klassen und Waffen gearbeitet hat. So verursacht das Scharfschützengewehr bei einem Kopfschuss jetzt den meisten Schaden. Darüber hinaus reicht jetzt ein Schuss über kurze Distanz aus, einen Gegner zur Strecke zu bringen. Über eine längere Distanz werden zwei Schüsse benötigt. GENERAL • Fixed the scenario when joining a friend on a password protected server caused a hang • Ribbons and medals appear on unranked servers • Jumping and shooting at the same time now affects the ability to be accurate with the weapons • Added aiming spot in binoculars in hardcore mode • Holding your breath and moving forward no longer takes you out of scope • Modifications in weapon behaviour *see weapon tweaks below • Increased the points needed to win a Domination/TDM game – Increased TDM score from 1200 to 1400 points – Increased Sector Control score from 1800 to 2600 points • Decreased accuracy while shooting from the hip • Cut points from score chain rewards in half • Addressed the sniper rifle damage to bring the sniper rifle more in line with the other kits • Increased the amount of recoil and spread *see weapon tweaks below • Changed immortal time to 1.9 from 1.6 seconds after spawn to prevent the scenario of spawning in the open only to be shot on spawn in WEAPONS • Assault Rifles – Increased recoil – Deviation — Increased deviation when not zooming — Deviation bug fixed (increased while shooting) – Lowered close range damage – Jumping deviation increased • Carbines – Increased recoil – Deviation — Increased deviation when not zooming — Deviation increses faster than assault rifles — Deviation bug fixed (increased while shooting) – Jumping deviation increased • Sniper rifles – Headshot does the most damage – Less damage from bolt action — 2 shots to kill on body from long range — 1 shot on body from short range —- Normal: 8m —- Ammo 2: 10m —- Range: 9.6m – Increased recoil on semi-automatic • Soldier – Damage by hit point — Head —- Headshots as before — Body —- Body shots as before — Arms and legs —- 20% less damage Zurück |
Kommentare: 2
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Boris1985 12.05.2011 Ort: Ahrensfelde, bei Berlin Beiträge: 47 |
# 1 - 22.10.2010 um 10:26 Uhr
dass Hört sich ja mal Sehr interessant an !!! bin ich ja mal gespannt :lol::lol: |
Maximilian 01.01.1970 Ort: - Beiträge: 164 |
# 2 - 19.10.2012 um 12:40 Uhr
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